An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces
Authors: |
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In book: |
![Graphics Programming Methods](image/gpm.png) |
Edited by Jeff Lander Charles River Media, 2003 ISBN 1-58450-299-1 |
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Pages: |
139–146 |
Citation: |
Oscar Garcia-Panyella. “An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces”. In Graphics Programming Methods, Charles River Media, 2003, pp. 139–146. |
BibTeX entry: |
@incollection{ref,
author = {Oscar Garcia-Panyella}, title = {An Easy-to-Code Smoothing Algorithm for 3D Reconstructed Surfaces}, booktitle = {Graphics Programming Methods}, editor = {Jeff Lander}, publisher = {Charles River Media}, year = {2003}, pages = {139--146} } |
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