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Using 3D Hardware for 2D Sprite Effects

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 519–523
Citation: Mason McCuskey. “Using 3D Hardware for 2D Sprite Effects”. In Game Programming Gems, Charles River Media, 2000, pp. 519–523.
BibTeX entry: @incollection{ref,
author = {Mason McCuskey},
title = {Using 3D Hardware for 2D Sprite Effects},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {519--523}
}