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Programming a Game Design-Compliant Engine Using UML

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 73–82
Citation: Thomas Demachy. “Programming a Game Design-Compliant Engine Using UML”. In Game Programming Gems 3, Charles River Media, 2002, pp. 73–82.
BibTeX entry: @incollection{ref,
author = {Thomas Demachy},
title = {Programming a Game Design-Compliant Engine Using UML},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {73--82}
}