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Using Vector Fractions for Exact Geometry

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 160–169
Citation: Thomas Young. “Using Vector Fractions for Exact Geometry”. In Game Programming Gems 3, Charles River Media, 2002, pp. 160–169.
BibTeX entry: @incollection{ref,
author = {Thomas Young},
title = {Using Vector Fractions for Exact Geometry},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {160--169}
}