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Curvature Simulation Using Normal Maps

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 424–432
Citation: Oscar Blasco. “Curvature Simulation Using Normal Maps”. In Game Programming Gems 3, Charles River Media, 2002, pp. 424–432.
BibTeX entry: @incollection{ref,
author = {Oscar Blasco},
title = {Curvature Simulation Using Normal Maps},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {424--432}
}