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Narrative Combat: Using AI to Enhance Tension in an Action Game

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 315–324
Citation: Borut Pfeifer. “Narrative Combat: Using AI to Enhance Tension in an Action Game”. In Game Programming Gems 4, Charles River Media, 2004, pp. 315–324.
BibTeX entry: @incollection{ref,
author = {Borut Pfeifer},
title = {Narrative Combat: Using AI to Enhance Tension in an Action Game},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {315--324}
}