Generating Complex Procedural Terrains Using the GPU
| Online link: |
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html |
| Authors: |
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| In book: |
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Edited by Hubert Nguyen Addison-Wesley, 2008 ISBN 978-0-321-51526-1 |
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| Pages: |
7–37 |
| Citation: |
Ryan Geiss. “Generating Complex Procedural Terrains Using the GPU”. In GPU Gems 3, Addison-Wesley, 2008, pp. 7–37. |
| BibTeX entry: |
@incollection{ref,
author = {Ryan Geiss}, title = {Generating Complex Procedural Terrains Using the GPU}, booktitle = {GPU Gems 3}, editor = {Hubert Nguyen}, publisher = {Addison-Wesley}, year = {2008}, pages = {7--37} } |
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