Graphics and Game Gems Database

Book List Article Search Author Search

Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch11.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 239–256
Citation: Martin Stich, Carsten Wächter, and Alexander Keller. “Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders”. In GPU Gems 3, Addison-Wesley, 2008, pp. 239–256.
BibTeX entry: @incollection{ref,
author = {Martin Stich and Carsten Wächter and Alexander Keller},
title = {Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {239--256}
}