Graphics and Game Gems Database

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Articles by Matt Pritchard

A High-Performance Tile-based Line-of-Sight and Search System
Matt Pritchard
Game Programming Gems 2, Pages 279–286
Direct Access Quadtree Lookup
Matt Pritchard
Game Programming Gems 2, Pages 394–401
Address-Space Managed Dynamic Arrays for Windows and the Xbox
Matt Pritchard
Game Programming Gems 4, Pages 85–93