Graphics and Game Gems Database

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Articles by James Arvo

A Simple Method for Box-Sphere Intersection Testing
James Arvo
Graphics Gems, Pages 335–339
Transforming Axis-Aligned Bounding Boxes
James Arvo
Graphics Gems, Pages 548–550
Improved Ray Tagging for Voxel-Based Ray Tracing
David Kirk, James Arvo
Graphics Gems II, Pages 264–266
Random Rotation Matrices
James Arvo
Graphics Gems II, Pages 355–356
Classifying Small Sparse Matrices
James Arvo
Graphics Gems II, Pages 357–361
Fast Random Rotation Matrices
James Arvo
Graphics Gems III, Pages 117–120
The Shader Cache: A Rendering Pipeline Accelerator
James Arvo, Cary Scofield
Graphics Gems III, Pages 383–389