In-Game Video Capture with Real-Time Texture Compression
Authors: |
|
In book: |
|
Edited by Patrick Cozzi and Christophe Riccio CRC Press, 2012 ISBN 978-1-4398-9376-0 |
|
Pages: |
455–466 |
Citation: |
Brano Kemen. “In-Game Video Capture with Real-Time Texture Compression”. In OpenGL Insights, CRC Press, 2012, pp. 455–466. |
BibTeX entry: |
@incollection{ref,
author = {Brano Kemen}, title = {In-Game Video Capture with Real-Time Texture Compression}, booktitle = {OpenGL Insights}, editor = {Patrick Cozzi and Christophe Riccio}, publisher = {CRC Press}, year = {2012}, pages = {455--466} } |
|