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In-Game Video Capture with Real-Time Texture Compression

Authors:
In book:
OpenGL Insights
Edited by Patrick Cozzi and Christophe Riccio
CRC Press, 2012
ISBN 978-1-4398-9376-0
Pages: 455–466
Citation: Brano Kemen. “In-Game Video Capture with Real-Time Texture Compression”. In OpenGL Insights, CRC Press, 2012, pp. 455–466.
BibTeX entry: @incollection{ref,
author = {Brano Kemen},
title = {In-Game Video Capture with Real-Time Texture Compression},
booktitle = {OpenGL Insights},
editor = {Patrick Cozzi and Christophe Riccio},
publisher = {CRC Press},
year = {2012},
pages = {455--466}
}