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Edge-Preserving Smoothing Filter for Particle Based Rendering

Authors:
In book:
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8
Pages: 91–99
Citation: Kin-Ming Wong and Tien-Tsin Wong. “Edge-Preserving Smoothing Filter for Particle Based Rendering”. In Game Engine Gems 3, A K Peters, 2016, pp. 91–99.
BibTeX entry: @incollection{ref,
author = {Kin-Ming Wong and Tien-Tsin Wong},
title = {Edge-Preserving Smoothing Filter for Particle Based Rendering},
booktitle = {Game Engine Gems 3},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2016},
pages = {91--99}
}