Edge-Preserving Smoothing Filter for Particle Based Rendering
Authors: |
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In book: |
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Edited by Eric Lengyel A K Peters, 2016 ISBN 978-1-4987-5565-8 |
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Pages: |
91–99 |
Citation: |
Kin-Ming Wong and Tien-Tsin Wong. “Edge-Preserving Smoothing Filter for Particle Based Rendering”. In Game Engine Gems 3, A K Peters, 2016, pp. 91–99. |
BibTeX entry: |
@incollection{ref,
author = {Kin-Ming Wong and Tien-Tsin Wong}, title = {Edge-Preserving Smoothing Filter for Particle Based Rendering}, booktitle = {Game Engine Gems 3}, editor = {Eric Lengyel}, publisher = {A K Peters}, year = {2016}, pages = {91--99} } |
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