Game Audio Design Patterns
Authors: |
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In book: |
 |
Edited by Mark DeLoura Charles River Media, 2001 ISBN 1-58450-054-9 |
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Pages: |
514–520 |
Citation: |
Scott Patterson. “Game Audio Design Patterns”. In Game Programming Gems 2, Charles River Media, 2001, pp. 514–520. |
BibTeX entry: |
@incollection{ref,
author = {Scott Patterson}, title = {Game Audio Design Patterns}, booktitle = {Game Programming Gems 2}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2001}, pages = {514--520} } |
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