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Real-Time Input and UI in 3D Games

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 109–116
Citation: Greg Seegert. “Real-Time Input and UI in 3D Games”. In Game Programming Gems 3, Charles River Media, 2002, pp. 109–116.
BibTeX entry: @incollection{ref,
author = {Greg Seegert},
title = {Real-Time Input and UI in 3D Games},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {109--116}
}