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Using XML Without Sacrificing Speed

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 125–135
Citation: Mark T. Price. “Using XML Without Sacrificing Speed”. In Game Programming Gems 4, Charles River Media, 2004, pp. 125–135.
BibTeX entry: @incollection{ref,
author = {Mark T. Price},
title = {Using XML Without Sacrificing Speed},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {125--135}
}