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Using the Covariance Matrix for Better-Fitting Bounding Objects

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 183–192
Citation: Jim Van Verth. “Using the Covariance Matrix for Better-Fitting Bounding Objects”. In Game Programming Gems 4, Charles River Media, 2004, pp. 183–192.
BibTeX entry: @incollection{ref,
author = {Jim Van Verth},
title = {Using the Covariance Matrix for Better-Fitting Bounding Objects},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {183--192}
}