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Controlling Real-Time Sound Synthesis from Game Physics

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 649–656
Citation: Frank Luchs. “Controlling Real-Time Sound Synthesis from Game Physics”. In Game Programming Gems 4, Charles River Media, 2004, pp. 649–656.
BibTeX entry: @incollection{ref,
author = {Frank Luchs},
title = {Controlling Real-Time Sound Synthesis from Game Physics},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {649--656}
}