GPU Computation in Projective Space Using Homogeneous Coordinates
Authors: |
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In book: |
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Edited by Michael Dickheiser Charles River Media, 2006 ISBN 1-58450-450-1 |
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Pages: |
137–147 |
Citation: |
Vaclav Skala. “GPU Computation in Projective Space Using Homogeneous Coordinates”. In Game Programming Gems 6, Charles River Media, 2006, pp. 137–147. |
BibTeX entry: |
@incollection{ref,
author = {Vaclav Skala}, title = {GPU Computation in Projective Space Using Homogeneous Coordinates}, booktitle = {Game Programming Gems 6}, editor = {Michael Dickheiser}, publisher = {Charles River Media}, year = {2006}, pages = {137--147} } |
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