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Spatial Partitioning Using an Adaptive Binary Tree

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 423–435
Citation: Martin Fleisz. “Spatial Partitioning Using an Adaptive Binary Tree”. In Game Programming Gems 6, Charles River Media, 2006, pp. 423–435.
BibTeX entry: @incollection{ref,
author = {Martin Fleisz},
title = {Spatial Partitioning Using an Adaptive Binary Tree},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {423--435}
}