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Massively Multiplayer Online Prototype Utilizing Second Life for Game Concept Prototyping

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 629–639
Citation: Peter A. Smith. “Massively Multiplayer Online Prototype Utilizing Second Life for Game Concept Prototyping”. In Game Programming Gems 6, Charles River Media, 2006, pp. 629–639.
BibTeX entry: @incollection{ref,
author = {Peter A. Smith},
title = {Massively Multiplayer Online Prototype Utilizing Second Life for Game Concept Prototyping},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {629--639}
}