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Using Gaussian Randomness to Realistically Vary Projectile Paths

Authors:
In book:
Game Programming Gems 7
Edited by Scott Jacobs
Charles River Media, 2008
ISBN 978-1-58450-527-3
Pages: 199–204
Citation: Steve Rabin. “Using Gaussian Randomness to Realistically Vary Projectile Paths”. In Game Programming Gems 7, Charles River Media, 2008, pp. 199–204.
BibTeX entry: @incollection{ref,
author = {Steve Rabin},
title = {Using Gaussian Randomness to Realistically Vary Projectile Paths},
booktitle = {Game Programming Gems 7},
editor = {Scott Jacobs},
publisher = {Charles River Media},
year = {2008},
pages = {199--204}
}