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GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA

Authors:
In book:
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
Pages: 365–378
Citation: Marco Fratarcangeli. “GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA”. In Game Engine Gems 2, A K Peters, 2011, pp. 365–378.
BibTeX entry: @incollection{ref,
author = {Marco Fratarcangeli},
title = {GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA},
booktitle = {Game Engine Gems 2},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2011},
pages = {365--378}
}