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Real-Time Simulation and Rendering of 3D Fluids

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 633–675
Citation: Keenan Crane, Ignacio Llamas, and Sarah Tariq. “Real-Time Simulation and Rendering of 3D Fluids”. In GPU Gems 3, Addison-Wesley, 2008, pp. 633–675.
BibTeX entry: @incollection{ref,
author = {Keenan Crane and Ignacio Llamas and Sarah Tariq},
title = {Real-Time Simulation and Rendering of 3D Fluids},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {633--675}
}