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Articles by Adam Lake
Cartoon Rendering Using Texture Mapping and Programmable Vertex Shaders
Adam Lake
Game Programming Gems 2
, Pages 444–451
A Programmable Vertex Shader Compiler
Adam Lake
Game Programming Gems 3
, Pages 404–412
Fast Collision Detection for 3D Bones-Based Articulated Characters
Oliver Heim
,
Carl Marshall
, Adam Lake
Game Programming Gems 4
, Pages 503–514