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Articles by Michał Drobot
A Spatial and Temporal Coherence Framework for Real-Time Graphics
Michał Drobot
Game Engine Gems 2
, Pages 97–118
Quadtree Displacement Mapping with Height Blending
Michał Drobot
GPU Pro
, Pages 117–148
Physically Based Area Lights
Michał Drobot
GPU Pro 5
, Pages 67–100
Hybrid Reconstruction Antialiasing
Michał Drobot
GPU Pro 6
, Pages 101–139