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Articles by Curtiss Murphy
Believable Dead Reckoning for Networked Games
Curtiss Murphy
Game Engine Gems 2
, Pages 307–328
Exposing Actor Properties Using Nonintrusive Proxies
Matthew Campbell
, Curtiss Murphy
Game Programming Gems 6
, Pages 383–392
Support Your Local Artists: Adding Shaders to Your Engine
Curtiss Murphy
Game Programming Gems 7
, Pages 541–554