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Real-Time Deformable Terrain Rendering with DirectX 11

Authors:
In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 13–39
Citation: Egor Yusov. “Real-Time Deformable Terrain Rendering with DirectX 11”. In GPU Pro 3, A K Peters, 2012, pp. 13–39.
BibTeX entry: @incollection{ref,
author = {Egor Yusov},
title = {Real-Time Deformable Terrain Rendering with DirectX 11},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {13--39}
}