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Articles by Egor Yusov

Real-Time Deformable Terrain Rendering with DirectX 11
Egor Yusov
GPU Pro 3, Pages 13–39
High Performance Outdoor Light Scattering Using Epipolar Sampling
Egor Yusov
GPU Pro 5, Pages 101–126
Real-Time Rendertng of Physically Based Clouds Using Precomputed Scattering
Egor Yusov
GPU Pro 6, Pages 141–166