| Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0
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|  | Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4822-6461-6 | 
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 | Pages: | 369–385 | 
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 | Citation: | Daniele Di Donato. “Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0”. In GPU Pro 6, CRC Press, 2016, pp. 369–385. | 
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 | BibTeX entry: | @incollection{ref,
 author = {Daniele Di Donato}, title = {Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0}, booktitle = {GPU Pro 6}, editor = {Wolfgang Engel}, publisher = {CRC Press}, year = {2016}, pages = {369--385}} | 
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