Graphics and Game Gems Database

Book List Article Search Author Search

High Dynamic Range Rendering Using OpenGL Frame Buffer Objects

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 529–536
Citation: Allen Sherrod. “High Dynamic Range Rendering Using OpenGL Frame Buffer Objects”. In Game Programming Gems 6, Charles River Media, 2006, pp. 529–536.
BibTeX entry: @incollection{ref,
author = {Allen Sherrod},
title = {High Dynamic Range Rendering Using OpenGL Frame Buffer Objects},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {529--536}
}