Graphics and Game Gems Database

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Articles by Kenny Mitchell

Methods for Dynamic, Photorealistic Terrain Lighting
Naty Hoffman, Kenny Mitchell
Game Programming Gems 3, Pages 433–443
Volumetric Light Scattering as a Post-Process
Kenny Mitchell
GPU Gems 3, Pages 275–285
Pixel Shader Optimizations for Terrain Rendering
Kenny Mitchell
Graphics Programming Methods, Pages 327–335