Graphics and Game Gems Database

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Articles by Holger Grün

Implementing a Fast DDOF Solver
Holger Grün
Game Engine Gems 2, Pages 119–133
Fast Conventional Shadow Filtering
Holger Grün
GPU Pro, Pages 415–445
Hybrid Min/Max Plane-Based Shadow Maps
Holger Grün
GPU Pro, Pages 447–454
Real-Time One-Bounce Indirect Illumination and Shadows using Ray Tracing
Holger Grün
GPU Pro 2, Pages 159–172
Vertex Shader Tessellation
Holger Grün
GPU Pro 3, Pages 3–12
Ray-Traced Approximate Reflections Using a Grid of Oriented Splats
Holger Grün
GPU Pro 3, Pages 181–190
Block-Wise Linear Binary Grids for Fast Ray-Casting Operations
Holger Grün
GPU Pro 6, Pages 489–504