Graphics and Game Gems Database

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Articles by Mark Harris

Fast GPU Fluid Simulation in PhysX
Simon Schirm, Mark Harris
Game Programming Gems 8, Pages 602–615
Fast Fluid Dynamics Simulation on the GPU
Mark Harris
GPU Gems, Pages 637–665
Mapping Computational Concepts to GPUs
Mark Harris
GPU Gems 2, Pages 493–508
GPU Flow-Control Idioms
Mark Harris, Ian Buck
GPU Gems 2, Pages 547–555
Global Illumination Using Progressive Refinement Radiosity
Greg Coombe, Mark Harris
GPU Gems 2, Pages 635–647
Fast N-Body Simulation with CUDA
Lars Nyland, Mark Harris, Jan Prins
GPU Gems 3, Pages 677–695
Parallel Prefix Sum (Scan) with CUDA
Mark Harris, Shubhabrata Sengupta, John Owens
GPU Gems 3, Pages 851–876