Graphics and Game Gems Database

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Articles by Michael Bunnell

Shadow Map Antialiasing
Michael Bunnell, Fabio Pellacini
GPU Gems, Pages 185–192
Adaptive Tessellation of Subdivision Surfaces with Displacement Mapping
Michael Bunnell
GPU Gems 2, Pages 109–122
Dynamic Ambient Occlusion and Indirect Lighting
Michael Bunnell
GPU Gems 2, Pages 223–233