Graphics and Game Gems Database

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Articles by Martin Fleisz

A Cross-Platform Multithreading Framework
Martin Fleisz
Game Engine Gems 2, Pages 457–474
Spatial Partitioning Using an Adaptive Binary Tree
Martin Fleisz
Game Programming Gems 6, Pages 423–435
Advanced Debugging Techniques
Martin Fleisz
Game Programming Gems 7, Pages 97–105