Combined Depth and ID-Based Shadow Buffers
Authors: |
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In book: |
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Edited by Andrew Kirmse Charles River Media, 2004 ISBN 1-58450-205-9 |
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Pages: |
411–425 |
Citation: |
Kurt Pelzer. “Combined Depth and ID-Based Shadow Buffers”. In Game Programming Gems 4, Charles River Media, 2004, pp. 411–425. |
BibTeX entry: |
@incollection{ref,
author = {Kurt Pelzer}, title = {Combined Depth and ID-Based Shadow Buffers}, booktitle = {Game Programming Gems 4}, editor = {Andrew Kirmse}, publisher = {Charles River Media}, year = {2004}, pages = {411--425} } |
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