Graphics and Game Gems Database
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Articles by Kurt Pelzer
Inter-Process Communication Based on Your Own RPC Subsystem
Kurt Pelzer
Game Engine Gems 1
, Pages 339–349
Combined Depth and ID-Based Shadow Buffers
Kurt Pelzer
Game Programming Gems 4
, Pages 411–425
Rendering Countless Blades of Waving Grass
Kurt Pelzer
GPU Gems
, Pages 107–121
Optimizing Resource Management with Multistreaming
Oliver Hoeller
, Kurt Pelzer
GPU Gems 2
, Pages 75–90