Variable Precision Pixel Shading for Improved Power Efficiency
| Authors: | 
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| In book: | 
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Edited by Eric Lengyel A K Peters, 2016 ISBN 978-1-4987-5565-8  | 
  
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| Pages: | 
101–109 |  
| Citation: | 
Rahul Sathe. “Variable Precision Pixel Shading for Improved Power Efficiency”. In Game Engine Gems 3, A K Peters, 2016, pp. 101–109. |  
| BibTeX entry: | 
@incollection{ref,
 author = {Rahul Sathe}, title = {Variable Precision Pixel Shading for Improved Power Efficiency}, booktitle = {Game Engine Gems 3}, editor = {Eric Lengyel}, publisher = {A K Peters}, year = {2016}, pages = {101--109} } |  
 
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