Graphics and Game Gems Database

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Articles by Rahul Sathe

Fast Rigid-Body Collision Detection Using Farthest Feature Maps
Rahul Sathe, Dillon Sharlet
Game Programming Gems 7, Pages 143–151
View Frustum Culling of Catmull-Clark Patches in DirectX 11
Rahul Sathe
Game Programming Gems 8, Pages 39–49
Variable Precision Pixel Shading for Improved Power Efficiency
Rahul Sathe
Game Engine Gems 3, Pages 101–109
Deferred Coarse Pixel Shading
Rahul Sathe, Tomasz Janczak
GPU Pro 7, Pages 145–153