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Articles by Emil Persson

Making it Large, Beautiful, Fast, and Consistent: Lessons Learned Developing Just Cause 2
Emil Persson
GPU Pro, Pages 571–596
Volume Decals
Emil Persson
GPU Pro 2, Pages 115–120
Geometric Antialiasing Methods
Emil Persson
GPU Pro 3, Pages 71–87
Second-Depth Antialiasing
Emil Persson
GPU Pro 4, Pages 201–212
Wire Antialiasing
Emil Persson
GPU Pro 5, Pages 211–218
Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12
Kevin Örtegren, Emil Persson
GPU Pro 7, Pages 43–68